When looking for a new game to play, I often stop to topics like ‘Know any good fast-paced games?’.
But fast-paced can mean almost anything, so let’s consider a small scale example [..]
We envision much action going on in Boom Squad, however, we wanted to induce some fast-paced feel by a very smooth realistic movement. So we placed the movement in the 3rd category.
Bomb Defusal mode, also known as "Bomb Scenario", is a game mode popularised by Counter-Strike, but quickly adopted in various shooting games.
WHY WE CHOSE IT?
- We wanted to use a simple, well-known game mode that can add complexity and encourage the team work between players.
- It’s considered by communities to be one of the most popular and balanced game modes.
- It's easy to learn but hard to master, being played both by novices and pros in tournaments and other competitive matches.
With our first title, we seek to revive the classic side-view shooters into a new team-based multiplayer action game called Boom Squad.
Day by day we're getting closer to the release and now we're happy to share our ideas and results with you.
As soon as you get started with a new game, the market asks you to label yourself: Indie, AA, AAA, super-unicorn-AAA?
And that's stupid, because it’s never about how you see yourself. We all know that in the end only the game matters and it can only be seen as good or bad.
But with all this yada-yada, you still have to answer it in order to guide people to ‘file you’ with a label that you feel comfortable with. So what would you choose?
Projects don't fail because we don't care and they don't fail because we don't know enough and they don't fail because we're not working hard.
Projects fail because of all the things we say that slow things down, average things out or create panic. Is because of the devil’s advocate.
“It’s easier to make things people want, than it is to make people want things.”
We take as self-evident that anyone wants to be successful and get revenues from their products.
Here are 9 practical questions you should ask yourself when presenting your game idea (it should cover all important aspects: Feasibility, Viability, Desirability).
Feed on old games, new games, indie or AAA games, movies, books, history, sunshines, clouds and dreams. Everything that resonates with inspiration. In the end, mix them in the game you want to play.
We got inspired by Disney's Creative Strategy, a tool for creative thinking that was inspired by Walt Disney's ability to explore creativity and convert ideas into reality.
Over the next months our team will be sharing the inner workings of our studio openly, both the good and the bad, the decisions and the reasons behind them.
It’s going to be the full, uncut, incredible journey of creating an independent game studio in Craiova and all the failure and successes experienced while building our first game.
Working on some cool new platforms, on big projects while getting paid for something we really enjoyed doing... too good to be true, right? Pretty much, yeah! Do this for a couple of years though and you start feeling like something needs to change.