For PVP Studio, Philip is investor, mentor and hands-on contributor. Also known as an Internet entrepreneur, Philip is involved in software development since 1996, being the CEO and Co-founder of Caphyon, the company behind Advanced Web Ranking and Advanced Installer.
Genuine creative professional, Cip is charged with leveraging the best practices in design and user experience to help us create a memorable gaming experience. Prior to PVP Studio, was in charge of several product design positions in gaming and software companies.
Ionut serves on the company’s executive team and oversees the game production. His first contact with the gaming industry was in 2011 when he joined Ubisoft Entertainment as an Engine Programmer. After that, years of gameplay development, project and product management followed.
Anca’s main job was to produce impactful, high quality graphics for our game. More than that, building side-view worlds is more challenging than you may think, so a good spare of time was spent on finding solutions to complex issues that arose.
Anca joined PVP Studio from Ubisoft Entertainment, where she worked for 5 years on several mobile AAA titles.
Since joining PVP Studio, Alex had a great impact on the game 3Cs and the multiplayer system. We know him well, from Ubisoft, where he worked, for years, on some exciting Middleware projects and AAA games.
Georgiana has been a key contributor to the game flow and for several game mechanics. She came in PVP Studio with a broad knowledge accumulated since 2013 when she joined the gaming industry.
Selected projects: Autodance by Just Dance, DrawRace 3: World Championship, Independent Casino Games
Bogdan took lead of the game backend support and all key aspects from a multiplayer Free-to-Play game. He’s involved in the software industry for almost 10 years, half of them being spent on key roles in AAA mobile game development.
Andrei had a great contribution on several areas: render, multiplayer, game mechanics. In more than 5 years of game development, he experienced a lot, from Engine, and Middleware development to small R&D projects and AAA gameplay development.
Selected projects: Ubisoft Cosmos Engine, Technology Group, Assassin's Creed: Pirates, Chubby Kings: Penguins, Just Sing
Denisa joined PVP Studio this year with purpose of bringing fans together in Boom Squad. At the same time she has multiple roles in Communication and PR.